
There are currently no plans to include user modifications, although several successful Quake 3 Arena modders were hired to help. Updates are automatically installed each time Quake Live is launched. Changes include the addition of new maps, a more straightforward HUD, achievements, and an intuitive client/server interface. Quake Live runs on a modified version of the id Tech 3 engine. In September 18, 2014, Quake Live was released on Steam as a free to play game, to have a retail price later at 2015. As of December 2013, a stand-alone launcher is released, dropping plug-in support. Quake Live required a plug-in to play, which may lead to problems in slower computers or faulty browsers.
#Quake live free pro#
As of July 2014, only Pro subscription is available, in monthly, quarterly, or annually basis. Pro and Premium players get maps and game modes that are not available to standard players. Two pay to play choices were made available: Pro and Premium. Quake Live entered invitation-based closed beta in 2008, entered open beta on February 24, 2009, and was fully released on August 6th, 2010. The name was changed to Quake Live in 2008 due to a domain squatting issue. Quake Live was first announced at QuakeCon 2007 as Quake Zero. It was also proven to work under Google Chrome. Supported browsers were Internet Explorer 7+, Mozilla Firefox 2+, and Safari 3+. Quake Live was different from Quake 3 Arena in that it was free. It is launched through Steam or a browser plug-in, which runs on computers running Windows, OS X or Linux.

It is a modified version of Quake III: Gold.

Quake Live is an installment of the Quake series of first-person shooters, designed by id Software.
